![]() ![]() At other times the gravity of a situation created so much tension and awe that it could be cut with a knife. Skyrim was and remains memorable for the varied multitude of experiences the player can have within the game, but what exactly makes a moment stand out? In some cases it was the frozen, northern landscapes that captured a light, fragile sort of beauty. Skyrim was more than a game it was an experience that rocked the gaming world and became one of the most iconic, indelible games ever created. In this frigid country of mountains, magic, and dragons, the player was free to do as they pleased, to bend their gaming experience to their will, and to rise above the elements and all other monumental obstacles put in their way. And by "a little game," I mean a sprawling, incredibly detailed fantasy RPG that was so massive it actually felt like the whole other world it sought to create. On November 11th, 2011, Bethesda released a little game called The Elder Scrolls V: Skyrim. It commands attention and is so wholly engrossing that a player can get lost in it without even noticing and, the next thing they know, several hours have passed and the real world has moved on around them. Every once in a while, though, a game comes along that stops gamers in their tracks and demands to be played. I could be wrong on this, but all of my characters have universally faced Dark Brotherhood assassins at roughly the same time, no matter what they've done, so I don't think there's a particular trigger for this.Gamers try out lots of games, some good, some bad, some which leave behind such a bitter, unfulfilling taste that we wish we could go back in time and stop ourselves from ever buying them in the first place. ![]() They just come after you after a certain level until you either join up or murder them all in turn. The Dark Brotherhood assassins, on the other hand, don't seem to have a trigger. Frickin' bandits will send hired thugs after you if you pickpocket them, even if you subsequently kill them! And I once had a Forsworn Briarheart send hired thugs after me because I'd pickpocketed his frickin' heart. But there are all sorts of examples of the mechanic going a bit haywire. Ghost vengeance is alive and well in Skyrim, it seems. My absolute favourite 'hired thugs' encounter was when a Black-Briar Mercenary that I'd killed sent them after me. So while I like the mechanic Bethesda have employed here (actual consequences for being mean to people, at last!) I think they could have tweaked it a bit. I'd never stolen from him, always traded fairly with him, never assaulted him or that weird, clingy assistant of his, and I'd even manipulated the fabric of time and space (read: reloaded a savegame) once to save him from death at the hands of vampires! I couldn't have been any nicer to him! I couldn't figure out what I might have done that deserved me being killed to death! So I was forced to look it up, and apparently he will send hired thugs after you for something as trivial as knocking a vase slightly as you walk past it in his shop. ![]() ![]() Belethor once sent hired thugs after me for no reason, for example. I used the words 'supposed to' there very deliberately, though, because some NPCs are notoriously touchy and will seemingly send hired thugs after you to murder you to death for utterly trivial offences. So for example if you steal something from someone, assault or murder someone (or someone they are close to), or tresspass in their homes, there's a chance they will send hired thugs after you to teach you a lesson/completely straight-up murder you to death. The hired thugs encounter is supposed to be triggered by your character wronging an NPC in some way. ![]()
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